My main goal for this piece was to practice creating realistic, worn materials and intricate details, such as the aged wood, tarnished copper, and the varied transparency of the glass flasks. I paid special attention to the storytelling elements, like the engraved text along the edge of the desk and the scattered alchemical tools, to make the scene feel lived-in and full of history.
Software used: Blender, Substance 3D Painter, Substance 3D Designer