Hello everyone! I'm excited to share my latest personal project — a medieval interior environment. My goal was to create a warm, lived-in atmosphere of a local general store where travelers stock up before their journey.
Workflow:
Modeling and UV: Blender. Used for the main blockout, low-poly modeling, and UV unwrapping.
Sculpting: ZBrush. Used for high-poly detailing
Texturing: Substance 3D Painter and Designer. I created tileable materials in Designer and added unique details/wear in Painter.
Rendering: Cycles (Blender).
I paid special attention to the lighting and volumetrics to achieve a cozy morning vibe.
Hope you like it! Comments and feedback are always welcome.