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Medieval Merchant Shop

Hello everyone! I'm excited to share my latest personal project — a medieval interior environment. My goal was to create a warm, lived-in atmosphere of a local general store where travelers stock up before their journey.

Workflow:
Modeling and UV: Blender. Used for the main blockout, low-poly modeling, and UV unwrapping.
Sculpting: ZBrush. Used for high-poly detailing
Texturing: Substance 3D Painter and Designer. I created tileable materials in Designer and added unique details/wear in Painter.
Rendering: Cycles (Blender).

I paid special attention to the lighting and volumetrics to achieve a cozy morning vibe.
Hope you like it! Comments and feedback are always welcome.

Main View. Establishing the mood and layout of the shop.

Main View. Establishing the mood and layout of the shop.

Lighting study. Focusing on volumetrics and material response.

Lighting study. Focusing on volumetrics and material response.

Interior layout. View of the storage area and staircase.

Interior layout. View of the storage area and staircase.

Counter details. Close-up on the ledger, coins, and wood texture.

Counter details. Close-up on the ledger, coins, and wood texture.

Props Breakdown. Set of barrels, chests, and crates created for the scene.

Props Breakdown. Set of barrels, chests, and crates created for the scene.

Hero Assets. Bookcase and cupboard cabinets.

Hero Assets. Bookcase and cupboard cabinets.

Clay Render Rendering without textures to showcase the geometry, composition, and lighting volume.

Clay Render Rendering without textures to showcase the geometry, composition, and lighting volume.